Click on “Add” and navigate to the folder where you want to create your Unity project for VRChat. Open Unity Hub, select the Unity version you installed, and click on the “Projects” tab. From there, you can download the VRChat SDK.Īfter downloading the VRChat SDK, you’ll need to import it into Unity. Once you’re logged in, navigate to the “Develop” tab and click on “SDK”. Head over to the VRChat website () and create an account if you don’t already have one. Once Unity is installed, it’s time to download the VRChat SDK. It’s recommended to install the “Windows Build Support” and “Android Build Support” components to ensure you can build avatars for VRChat. Make sure to install the Unity version specifically mentioned in the VRChat documentation to ensure compatibility.Īfter selecting the Unity version, you’ll need to install the necessary components. Click on the “Add” button, and select the version of Unity recommended by VRChat. Once you have Unity Hub installed, open it and navigate to the “Installs” tab. Unity Hub is a software management tool that allows you to install and manage different versions of Unity. To begin, you’ll need to visit the official Unity website () and download the latest version of Unity Hub. Unity is the game engine that VRChat runs on, and the VRChat SDK allows you to import and edit avatars within Unity. V1.The first step in downloading avatars from VRChat is to install Unity and the VRChat Software Development Kit (SDK). Added "Reinstall" button to update emitters and save existing adjustments Reworked shader math to remove HDR camera requirement should be visible in all worlds now Removed particles from mirror reflections, since they were buggy Fixed issue where transparent mirrors would turn black when Thicc Water is enabled Reinstall button now correctly reinstalls scale constraints Added a white drip emitter, matches Shoot Changed installer to read everything on the avatar when starting it up Changed installer to automatically uninstall old versions before installing a new one Added emitter groups for multiple emitters All of the particle effects use the Unity particle system and ShaderLab/HLSL, so it should be pretty seamless copying it into another project. Sure! The only VRChat-specific stuff in the package is in the menus & installer. Can I use this for other VR games? Or other Unity games?.putting an avatar base up on gumroad) or making public. But please don't include the package in avatars that you're selling multiple copies of (e.g. you're making an avatar as a commission or for a friend), that's fine. Technically, buying the Thicc Water package is a single-user, transferable license, so if you wanna buy one to put onto someone else's avatar (e.g.
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